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Showing posts from February, 2021

Character Profile: Remyn Saavut

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Image of Remyn Saavut made using NightCafe AI image generator Image of Remyn Saavut made using NightCafe AI image generator Name: Remyn Saavut Origin: Malvanian Appearance: Tall, more muscular than the average Malvanian.   Pale skin, long dark hair usually worn in braids.   When teaching his students, he wears traditional black robes, but for his wild nights out, he prefers to dress in women’s clothing. Personality: Intense, can be overly formal and serious at times, although he has a rebellious streak.   Quietly assertive.   Loyal and loving. Family: Little is known about them.   He fell out with his parents during a rebellious stage in his early teens.   They disapprove of his homosexual nature.   He is married to Nye Halloran and they have an adopted daughter, Yadzah. Strengths: Skilled healer, very knowledgeable and resourceful.   Usually polite and diplomatic, but can be brutally honest at times.   Expert in crystal theory, t...

Character Profile: Nyraldin Halloran

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Image of younger Nyraldin Halloran made using NightCafe AI image generator Older version of Nyraldin Halloran made using NightCafe AI image generator Older version of Nyraldin Halloran made using a combination of NightCafe and Tengr AI image generators Name: Nyraldin Halloran (prefers to be called Nye or Uncle Nye) Origin: Virian Appearance: Tall, muscular build, pale skin, intense green eyes, long red hair usually worn in braids and long red snakelocked beard.   Eccentric dresser, often wearing mismatched clothing in bright, clashing colours, rather than the traditional black robes worn by most sorcerers. Personality: Friendly, cheerful, approachable.   Lively sense of humour.   Prefers to be a friend to his students as well as a teacher and mentor. Family: Mother, Justeen Halloran, is a priestess of Scherza, Goddess of Wisdom.   Father Josiah Halloran, died when Nye was only a child.   Nye has a twin brother, Aravind, who is a Carpathian Spy Master. ...

Character Profile: Aravind Halloran

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Image of younger Aravind Halloran made using NightCafe AI image generator. Older version of Aravind Halloran made using NightCafe AI image generator Older version of Aravind Halloran made using a combination of NightCafe and Tengr AI image generators Name: Aravind Halloran (prefers to be called Ari or Uncle Ari) Origin: Virian Appearance: Tall, muscular build, pale skin, intense reddish-brown eyes, long red hair tied back in a tail for formal occasions and left loose when at leisure.   Wears traditional black sorcerer’s robes or tailored suits while working and casual attire consisting of flannel shirts, jeans and sneakers for leisure. Personality: Friendly, cheerful and helpful. Family: Mother, Justeen Halloran, is a priestess of Scherza, Goddess of Wisdom.   Father Josiah Halloran, died when Ari was only a child.   Ari has a twin brother, Nyraldin, who is a teacher of personal alchemy.   Ari is married to Lady Julia Delvichi and they have a daughter, Caary...

Character Profile: Lady Anwyn Menehari

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Image of Lady Anwyn Menehari made using Tengr AI image generator Image of Lady Anwyn Menehari made using Tengr AI image generator Image of Lady Anwyn Menehari made using Tengr AI image generator Image of Lady Anwyn Menehari made using Leonardo AI image generator Name: Lady Anwyn Lyandra Menehari-Cesario (AKA Anni) Origin: Carpathian and Sartorian Character appearance: Short stature, medium build, muscular and wiry.   Medium-brown skin, long dark hair, dark eyes, wide mouth, slightly pointed chin.   Attractive in a fierce, untamed way. Lots of tattoos, including a special one on her back. Personality: Can seem very intimidating.   Fiercely protective of her loved-ones.   Extremely passionate in everything she does.   Playful sense of humour and can be very caring and motherly. Family: Large extended family.   Father Lord Lyandro Menehari, Mother, Matriarch Veveen Ohrivaal.   First marriage to Selonicus Linderies (deceased).   Married to sec...

Character Profile: Kvyrt Elygiak

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Image of Kvyrt Elygiak made using NightCafe AI image generator Name: Kvyrt Elygiak (AKA The Trickster, AKA Khryzad) Origin: Malvanian (Geheimsvaak, AKA Secret People) Appearance: Very short and thin, built like a child.   Pale skin, very long matted white hair and beard, reaching almost to his feet.   Usually wears ragged grey nightshirt with crumpled maroon silk robe over the top.   Prefers to go barefoot, but may sometimes wear maroon slippers. Personality: Playful, loves to tease and joke, hence his nickname.   Can be cruel and sarcastic at times.   Has no patience for self-pity or selfishness.   Highly intelligent and cunning. Family: Does not reveal much, save that he was born in a remote Geheimsvaak settlement in Southern Malvania.   He was married at one time and had children, grandchildren and great-grandchildren. Strengths: Master Sorcerer, used to teach law and history at a Vyrdigaan enclave.   Good at shapeshifting, setting ...

Fire Mage

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  As the name implies, fire mages have an affinity with fire.   They don’t get burned by flames and they can manipulate fire.   While most sorcerers have the ability to conjure mage-fire, specialised fire mages can exert a far greater degree of control.   They can direct it further and with more accuracy.   They can also extinguish flames.   As with blood sorcery, the ability to control fire is usually acquired by extensive study.   A few individuals develop the ability naturally.

Blood Mage

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    Blood mages can connect with and control blood in most mammals.   Some can connect with birds, fish and reptiles too.   Blood sorcery is usually taught, but there are cases of sorcerers who develop a natural ability to manipulate blood.   They can cleanse blood and perform transfusions.   They can also extract blood without the need to touch or pierce the skin.   The danger is that blood mages can become addicted to drinking blood.   Blood sorcery can also be used to enhance a crystal bond or endow temporary powers of sorcery upon a non-adept.  

Agrimage

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Sorcerer who has a deep affinity with rocks, soil and plants.   Agrimages have the ability to bring about changes in the conditions of soil and even manipulate the climate to a certain extent.   They can shape rocks to suit various purposes, including raising or lowering hills and mountains and creating caves and tunnels.   They can increase the growth rate of plants.   The most powerful Agrimages can construct artificial planets such as the Vyrdsphere and the worlds in the Mafalia system.  

Chronomage

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  Image of Chronomage cloak made by me in Photoshop. Images of Chronomages made using Picfinder AI. Chronomages have the ability to manipulate time by connecting with the controlling equations.   They can travel back and forth in time but it is not a natural ability.   It takes decades to learn even the most basic techniques.   Chronomages can make themselves appear any age they choose, whether older or younger than their natural age.   Those most skilled at time manipulation can live for millennia. The first Chronomage was created by accident.   An unstable variant of Vyagite crystal was used by mistake in an artificial bonding procedure.   It caused the recipient to become caught up in time-currents and drift aimlessly.   The Vyrdigaan mages responsible for the erroneous implantation tried many times to rescue their unfortunate victim.   Only by implanting themselves with the same unstable crystal could they learn how to access the time m...

Truth Tester

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The Truth Testers are a sub-division of the Vyageii/Imarii. (See entry on Sorcery Specialisms for further details).   They possess Vyagite crystal bonds and have the right to wear the midnight-blue robes.   All Vyageii/Imarii can mine a person’s deeper thoughts without the need for physical contact or mind-merges, but Truth Testers also receive specialised training, including learning non-invasive methods of divining the truth. Truth Testers study psychology, biology and body language as well as the sorcerer’s arts.   Most of them go on to work within the Court systems.   They are tasked with interviewing witnesses and gathering evidence in preparation for a trial and they can also be called upon to attend at trial to examine petitioners, defendants and witnesses. Not all Court systems within the Fenian Galaxy allow the use of Truth Testers.   Truth Testers are forbidden on Mondias and Yttria, with the exception of Yttria’s Khmamfrod Region.   Th...