Sorcery Specialisms
Most sorcerers in the Fenian Galaxy derive their powers from
crystal bonds, whether they be natural or artificial. A natural crystal bond develops during the
conception and gestation process, whereby minute fragments of crystal become
fused with the genetic material of the foetus.
Natural crystal bonding is not necessarily hereditary. It is possible for a crystal-bonded child to
be conceived by parents who have no crystal bonds. Conversely, even if both parents have crystal
bonds, it does not guarantee that their offspring will inherit them. Some sorcerers have stronger bonds than
others. The stronger the bond, the
greater the powers of sorcery.
Artificial crystal implantation is considered blasphemous by
most Virians and Varagans. It is usually
performed on infants and young children, although it can be done on
adolescents. The older the person is at
the time of implantation, the greater the risk that the implants will fail. The process has been refined over millennia
by the most skilled Vyrdigaan Masters.
It has a high success rate.
Sometimes a sorcerer with a natural crystal bond may be implanted,
especially if they only have a weak bond.
Aureants may also be implanted to increase their range of sorcery
abilities.
Those without sorcery skills of any type are often referred
to as non-adepts, or in a more derogatory sense, mundanes or non-skilled.
These are the main areas of specialism for sorcerers:
Agrimage
Sorcerer who has a deep affinity with rocks, soil and
plants. Agrimages have the ability to
bring about changes in the conditions of soil and even manipulate the climate
to a certain extent. They can shape
rocks to suit various purposes, including raising or lowering hills and
mountains and creating caves and tunnels.
They can increase the growth rate of plants. The most powerful Agrimages can construct
artificial planets such as the Vyrdsphere and the worlds in the Mafalia system.
Aureant
Some sorcerers are born with Aureant powers. The nature of Aureants remains a mystery,
despite millennia of research on the subject.
Aureants generally have lesser powers than a crystal-bonded sorcerer and
may not be able to translocate or shapeshift.
Blood Mage
Blood mages can connect with and control blood in most
mammals. Some can connect with birds,
fish and reptiles too. Blood sorcery is
usually taught, but there are cases of sorcerers who develop a natural ability
to manipulate blood. They can cleanse
blood and perform transfusions. They can
also extract blood without the need to touch or pierce the skin. The danger is that blood mages can become
addicted to drinking blood. Blood
sorcery can also be used to enhance a crystal bond or endow temporary powers of
sorcery upon a non-adept.
Chronomage
Chronomages have the ability to manipulate time by
connecting with the controlling equations.
They can travel back and forth in time but it is not a natural
ability. It takes decades to learn even
the most basic techniques. Chronomages
can make themselves appear any age they choose, whether older or younger than
their natural age. Those most skilled at
time manipulation can live for millennia.
The first Chronomage was created by accident. An unstable variant of Vyagite crystal was
used by mistake in an artificial bonding procedure. It caused the recipient to become caught up
in time-currents and drift aimlessly.
The Vyrdigaan mages responsible for the erroneous implantation tried
many times to rescue their unfortunate victim.
Only by implanting themselves with the same unstable crystal could they
learn how to access the time matrix and reset the equations to bring their
victim home. Being able to manipulate
time proved to be a significant advantage.
More experiments were conducted and they honed their skills. Due to the dangerous nature of their arts,
they only imparted their knowledge to a few trustworthy sorcerers. Thus the Sacred Circle of Chronomages was
founded.
Fire Mage
As the name implies, fire mages have an affinity with
fire. They don’t get burned by flames
and they can manipulate fire. While most
sorcerers have the ability to conjure mage-fire, specialised fire mages can
exert a far greater degree of control.
They can direct it further and with more accuracy. They can also extinguish flames. As with blood sorcery, the ability to control
fire is usually acquired by extensive study.
A few individuals develop the ability naturally.
Hastamage
Chosen by the deserts of Sartoria, Hastamages are tasked
with the care of the sacred Hasta trees, the religious totems of the desert
dwellers. Though they are chosen, they
have to learn their role. They usually
have an affinity with plants and soil, similar to that of an Agrimage, only
more limited in scope. Hastamages spend
a great deal of time communicating with their Hasta trees. They also conduct various rituals for their
tribes and often act as healers. Each
tribe only has one Hastamage and one apprentice at any given time.
Healer
As the name suggests, a sorcerer who specialises in the
healing arts. They train in a
combination of sorcery healing and mundane methods. They amass a great knowledge of herb-lore,
surgical techniques, massage and bone manipulation. Healing tends to be a personal choice but in
times of great need, sorcerers of other specialisations, particularly blood
mages, can be pressed into service.
Healers differ from non-adept doctors, surgeons and medics, but there
can be cross-consultation and referrals in certain cases.
Necromage
A branch of sorcery dealing with manipulating the afterlife. Some necromages can re-animate corpses and
control them. Such re-animated beings
are not alive in the true sense, only endowed with power emanating from the
controlling necromage. Necromancy is not
a widely taught art and its practitioners tend to be shunned and feared.
Vyagei/Imari
Also known as prophets, Vyageii have the ability to see
fragments of the future via the gift of their Vyagite crystal bonds. It is considered both a gift and a curse, for
the prophetic visions cause great pain and are often accompanied by agonising
seizures. In the midst of a prophetic
vision, a Vyagei will often thrash about wildly and may even injure
themselves. For no apparent reason,
Vyageii tend to be female. Very few male
Vyageii are born with natural bonds and even implanted males tend to have
lesser powers than females. Imari is the
Varathusian equivalent of Vyagei. Both
terms can be used interchangeably.
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